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Case Study

Interactive Sun Ray Casting Simulation

A real-time 2D graphics simulation demonstrating dynamic ray casting and shadow generation.

Interactive Sun Ray Casting Simulation

Overview

An interactive simulation where users can move both light sources and obstacles to observe dynamic ray behavior and shadow generation.

Architecture

Built in C using SDL2. Rays are emitted from a movable light source and dynamically intersect with scene geometry to generate real-time shadows.

Interactive Sun Ray Casting Simulation architecture diagram

Tech Stack

CSDL2Computer GraphicsGeometryRendering

System Design

The rendering loop continuously emits rays in 360 degrees, computes intersections, and updates the visibility map every frame.

Challenges

  • 01Efficient collision detection
  • 02Maintaining real-time frame rates
  • 03Accurate geometric intersection calculations
  • 04Interactive object manipulation

Implementation

Implemented ray-object intersection testing, dynamic scene updates, and optimized rendering paths using SDL2.

Results

Achieved smooth rendering performance while visualizing hundreds of rays and intersections simultaneously.

Lessons Learned

  • Spatial algorithms benefit greatly from visualization
  • Graphics programming requires balancing accuracy and performance
  • Interactive systems expose edge cases quickly